Twenty Øne Pilots take d3 around the world for tour

The American musical duo Twenty Øne Pilots (TØP) have been around the globe with the Emotional Roadshow World Tour, which commenced almost a year ago and wraps up this summer. d3 accompanied the Grammy-winning TOP on their arena tour, which visited Europe, North America and Oceania, feeding video content to an extensive array of LED walls.

600 square feet worth of LED video walls were rolled onto the stage to form the backdrop for TØP’s performances. Additional screens involved four 8×12 foot LED screens, evenly spaced above the backdrop and two large 18×26 foot LED screens displaying live IMAG video on either side of the stage. All LED screens were 9mm.

“We fed content to the stage LEDs and camera feeds to the IMAGs,” said Sean Green, Video Crew Chief and d3 Programmer/Operator. “The content, designed by Tantrum with heavy input from the rest of the creative team, matched the tone and feel of the songs. Everything was choreographed with the music; it began slowly and built throughout the show.”

Green explained that a single d3 4x2pro powered the entire show, sending three separate signals of 1920×1080. “One output fed the stage LEDs, another fed the IMAG, the third went to projection for the kabuki reveal at the beginning of the show, the only time projection was used. We also used Notch real time VFX on d3 to enhance the IMAG.”

Before the real stage was even built, Green received vectorworks drawings from the lighting designer and imported them through open source modelling app Blender, producing accurate 3D models for pre-visualisation inside of d3. “That way I could see what the stage looked like,” he said. “I could see the LEDs in the context of the overall stage.”

Green gives kudos to the system’s flexibility, which enabled TØP to step away from the tour and repurpose their video content for an appearance on the NRJ Music Award show in France last November. “TØP didn’t have time to create new content although they had a totally different stage set up for the award show,” he recalled. “So I took the LED maps I got from France, put together the layout of the stage in d3, and adapted our content to that stage. This allowed us to show management what the NRJ show was going to look like on the 3D visualiser. I couldn’t have done that on any other system.”

Green also found it helpful to be able to create different set lists and different versions of the content based on the size of the tour venue. “Sometimes we had to lose some of the LEDs because of the arena size,” he said. “I was able to make each song its own track rather than a total timeline. Then I could create a set list for each [stage] configuration treating them as different shows. If there was a global content change, I took that new content, dropped it in, and it updated all the versions. So we had the songs isolated, and we had multiple layouts for each song. Great flexibility and very helpful for me!”

Green gave Art-Net control to the lighting director as well so he could “have control of the screens on a fader and kill the LEDs on his own if he needed to.”

Coming from a nonlinear editing background, Green found d3’s timeline “very natural and intuitive. I immediately understood how to use it. It was much easier than other cuestack-based systems.”

He said d3 performed “amazingly well” throughout the world tour. “One thing we never had a problem with was the d3 system,” Green reported. “And support from d3 was great. The US team helped me any time I needed assistance; they were always able to connect me with whomever I needed to answer any questions.”

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