Really Creative Media forge content for James Arthur

The creative content for James Arthur’s Bitter Sweet Love World Tour was fashioned by RCM’s team, headed up by Video Designer Alex Vipond.

They collaborated closely with the artist, along with Pete Hutchison and Edd Croft of design collective Mangata to bring the client’s aspirations to life.

“We worked closely with RCM to utilise the screens shape. The original mood board they sent captured everything we were looking for from the visuals and live camera effects. We had a great deal of back and forth to allow the lighting and video to complement one another and we are very happy with the end result,” Hutchison noted.

RCM employed Epic’s Unreal Engine, familiar to most as leading Gaming software, to generate real-time 3D environments, mixed with the live camera’s 2D filming the shows.

Vipond said, “Recent fast-paced developments within Unreal Engine opened up exciting creative opportunities for us that means we can make live changes in a 3D world instantaneously throughout the performance processes. Unreal Engine has high-end colour grading that gives us more accurate control over the output than traditional editing and effects software.”

The on-screen visuals keep pace with the build of the songs and continue throughout the set, intertwining songs to bring cohesive styling that immerses fans in a deeper experience.

Vipond continued, “We’ve worked with Mangata Collective previously, on artists such as the Courteeners in 2023, and that relationship gave us the opportunity to spend valuable time with James Arthur to develop creative ideas inspired by him. That led to a much better, more personal visual, connected to the music. We built on the existing concepts and guided him around what could be achieved and what colour pallet would best suit him.”

RCM’s team began work in January with James Arthur and continued to develop the creative content through the band’s rehearsals in SW19.

RCM Director Jack Fox added, “It’s been inspiring to introduce Epic’s Unreal Engine as a creative tool. It’s central in games and VFX in film sectors, so we’re really excited to introduce it into the live music industry. It allows us to imagine new worlds and take our live-screen visuals to create more immersive experiences. James Arthur and the team at Mangata Collective have been great to work with, and skilled server programmer Charlie Rushton was integral in delivering the content. This show truly breaks new ground and looks fabulous thanks to the close collaboration with our team in the two months prior to the tour starting.”

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